Normally distributed clicker
Source code is ~1000 lines of Rust code
The whole code base was vibe coded using GitHub Copilot.
This was my first project done by vibe coding and I'm surprised how well it went. It still took a long time, because you have to manage the AI in very small steps, but it gets the job done eventually.
Game engine: Bevy 0.15
Language: Rust
Coding time: ~10 hoursAssignment
https://itch.io/jam/uofr-gamedesign25-p4
Idle / Resources
✓ Feature 4 different types of resources
- Marbles
- Meta
- Time
- Boost
- Walls
- Space
- Marble spawn rate
✓ Features a mechanic that is upgraded using one of the resources
- The spawn rate
✓ Features an automated system that retrieves 1 of the resources without user input
Duo mode
✓ Include a time-based power-up that increases the resource amount received
- Double marble spawn rate for 5 sec
Sources and Inspiration
Game design
https://www.youtube.com/watch?v=DxunFkBDdTA
Music and Sounds
- Background: https://www.youtube.com/watch?v=K3x1eYgHClk
- Chaching purchase: Sound Effect by u_byub5wd934 from Pixabay
- Ball collision: Sound Effect by freesound_community from Pixabay

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